#emulation$E040 · city.bin

#emulation

; 4 matches

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  • $B670 streetkombatGame
    Mid-fight on Blanka's Brazil stage: Mortal Kombat's Raiden throws a high kick at Street Fighter II's Blanka, with the MK and SF health bars and a timer of 83 above them

    Mortal Kombat vs Street Fighter II

    A browser fighting game where the SNES casts of Mortal Kombat and Street Fighter II meet. Every sprite, stage, song and voice is read from your own ROMs, with a fighting engine written from scratch.

    ▶ Playable2026

  • $F2A0 supersonicGame
    Sonic running across a row of bricks and used question blocks in World 1-1 of Super Mario Bros., with a goomba below and the HUD reading SONIC 000000, WORLD 1-1, TIME 391

    Super Sonic Bros.

    Sonic the Hedgehog running through the original Super Mario Bros. levels with Sonic 1's physics. SMB's own code runs on a 6502 interpreter, with Sonic hooked in over Mario's routines.

    ▶ Playable2026

  • $8900 robTool
    The top of the generated 1942.html page: a short preamble about the machine-generated disassembly and Game Genie codes, then the iNES header box and the named NES hardware registers

    R.O.B. (Reverse-engineering Opcode Buddy)

    A 6502 disassembler for NROM NES games that writes one hyperlinked HTML listing, plus a scripted-emulator harness for discovering what RAM bytes and routines actually mean. Developed against Capcom's 1942.

    ● In progress2026

  • $8490 rommageExperiment
    rommage's clustered HTML report from a 600-candidate Super Mario Bros. search: the clean 1-1 baseline frame above the top-ranked Game Genie codes, whose frames show garbled tiles, recoloured levels and corrupted HUDs

    rommage

    Brute-force search for NES Game Genie codes. Patch a byte, run the game, compare the frames against a clean run, and keep the codes that change things without crashing.

    ● Write-up2026