#decompilation$FB60 · city.bin

#decompilation

; 4 matches

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  • $83D0 dungeonremaster2Game
    The remake's renderer in the opening cave, facing a champion's recruitment mirror, with Torham's party panel and movement arrows around the viewport

    dungeonremaster2

    A from-scratch Rust reimplementation of the 1994 DOS game Dungeon Master II, built from my own reverse-engineering notes. Bring your own copy of the game data.

    ● In progress2026

  • $C6A0 mario3dGame

    mario3d

    A byte-exact port of Super Mario Bros. World 1-1 from 6502 assembly to TypeScript, verified against a reference emulator every frame, with a button that switches the whole thing into 3D.

    ● In progress2026

  • $8900 robTool
    The top of the generated 1942.html page: a short preamble about the machine-generated disassembly and Game Genie codes, then the iNES header box and the named NES hardware registers

    R.O.B. (Reverse-engineering Opcode Buddy)

    A 6502 disassembler for NROM NES games that writes one hyperlinked HTML listing, plus a scripted-emulator harness for discovering what RAM bytes and routines actually mean. Developed against Capcom's 1942.

    ● In progress2026

  • $80C0 exhumed-princeExperiment
    All 241 Prince of Persia animation frames decoded into a sprite atlas

    Prince of Persia Apple II: Modern Port Experiments

    Two experiments on Jordan Mechner's 6502 source for Prince of Persia. A transpiler that turns the animation bytecode into a Rust crate, and a wave function collapse generator for new levels.

    ● Write-up2026